Name: City of Marigund
Location: Marigund Outer Midlands
Capital of the Country of Marigund.
Population: 10,000 - 20,000.
Description: A walled city at the junction of 4 major roads it has been settled for millenia. It saw a vast increase in size at the height of the Seuilman Empire. Hit hard by the empire's collapse the city is less then half the size it was then. Still it is a vibrant place and sees countless traffic on the roads as well as being the capital of the country of Marigund.
Major Locations
Marigund Mages Guild Hall
Grand Plaza - Located at the center of the city at the junction of all 4 roads. It is over 8 acres in size and can hold some 10,000 people at one time. At it's center is a large, old fountain. It has an official name that tended to change every so often at the whims of the royal family but they never stuck. People called it the name it had always had Grand Plaza. Over the centuries it had played host to countless events; parties, pageants, celebrations, grand reviews, state funerals, executions and riots and is the heart of the city socially.
A note on the religious structures that are in the plaza. Specifically the Rebuilder and Follower Cathederals. The doors of both cathedrals that open onto the Great Plaza are not the main entranceways into them. Those doors are indeed grand with all the carvings and artwork one would expect but they were mostly for appearance and remained locked at all times. The real entrances lay at the opposite end of the buildings, as far from the plaza as possible. No one was happy with this but all accepted it as a necessity. As the Rebuilder faith came from the older Follower faith it shared most of the same holy days. And the idea of the two opposing groups occupying the plaza at the same time while religious fervor was running high was assured of causing a riot. So on all holy days only one group occupied the Grand Plaza – five hundred of the Kings cavalry – all of whom were neither Follower, Rebuilder nor Lightbringer.
The city walls: The stone walls that protect the current city limits. Some thirty feet tall. Most of the stone for this wall came from the older wall. With the great loss in population the larger wall was too big to defend as was abandoned in favor of a smaller one.
The OLD city walls: Built by the Seuilman but now almost completely ruined and robbed of most of its stones.
Open Ground: Between the current city walls and the ruined older ones is a large open area. Once part of the older Seuilman city and as densely inhabited as the present city. The buildings that stood there are mostly long gone, their materials rotted or stolen for use elsewhere. Mostly open ground now used for grazing and farming but there are several small towns and caravan stations there.
Moat: In front of the curtain wall is a large, deep moat filled with water. This moat extends outward into the open ground encircling many of the towns there. They also do double duty as irrigation and sewage ditches.
The Legio: this is the home to the military. It contains barracks, armories, stables. and training areas. Named for an old Seuilman legion fortress that stood on the site but is long gone.
Marigund castle: The official home of the Marigund royal family and parts of the goverment.
The aqueduct: First built by the Seuilman and since carefully repaired and maintained. Made of stone and standing over 40 feet high in most spots. It runs out of the city and up into the mountains to where it is fed by several springs.
Coliseum: A large stone coliseum partly abandeoned in the past but now starting to see more use. It plays host to various sporting events and the like. It can hold some 2000 people at any one time.
The Promenade: This road runs from the Grand Plaza north to Marigund Caslte it is THE official route to the castle. As such it is lined the finest buildings and tall, well manicured trees.
Market District: The name says it all. This is the major market area for the city and the visiting merchants. Home to countless stores, open air markets, warehouses and the like.
The Theater:
The Tween:
Gold Quarter:
Merick:
the Gauntlet: This street is the dividing line between a Follower neighborhood to the north and a Rebuilder neighborhood to the south. All the buildings on both sides of the street have no windows or doors that open onto it. On the older buildings there are plainly visible places where doors and windows had been carefully boarded or bricked closed. For such an important border the street itself is surprisingly plane and bare. No one walks this street, no venders moving along it peddling goods or services. There isn't even traffic just passing through. No one went down this street unless they had to and even then they went in large groups. It is the scene of almost contant agitation between the two groups. And 4 times in the last decade it has played host to full scale riots. The last one (and the worst) in 702 left over a hundred people dead or wounded.
The Stone Avenue: (Still needs a good name) In the SE part of the city is a long line of standing stones. They are arraigned in pairs like Stonehenge but in a straight line instead of a circle. Their exact age is unknown but it predates the city by at least 1000 years.
Religious Structures
Follower Cathederal Full name is The Cathederal of Saint John. There has been a Follower religious structure on this sight for centuries. The present structure is the 4th on the site.
Rebuilder Cathederal Has no full name but sarcastically nicknamed The Cathederal of Saint Question Mark. Built and run by a committee of some 12 seperate Follower groups. It holds 1 high altar and 12 smaller ones. With so many groups in one location there is some friction but things run surprisingly smoothly. Which group uses the high altar on a specific holy day is rotated among the groups.
Lightbringer Cathederal/temple
Spitalfield Abbey: A recent (within the last 10 years) addition to the city. It is an attempt by the Patriarch to peacefully reconquer (so to speak) the country lost to the Rebuilders. A good sized abbey it holds a large and modern infirmary. Located in the open ground right outside the city walls. Location not set on the map yet.
Major Organizations
The City Watch: Nicknamed the Caial after it's founder Caialann Armulin. Mostly acting like a police force and fire dept. Their patrols go thru all parts of the city. Their HQ is a large rambling fortress and buildings located next to centaur statue on the Promenade. There are smaller Watch stations are scattered throughout the city.
Royal Company of Healers: This is the officially recognized organization of healers in the city.






