Organization And Ranking

Organization and Ranking of the Metamor Keep Military


All Metamor Keep Military units are organized into set formations that are based on those used by the old Suilman empire.

  • Corp

Contains from 2 to 6 legions. This unit exists on paper only. The forces of Metamor are simply not large enough at the moment to allow the deployment of a unit this big.

  • Legion

Contains 2 to 3 regiments.

  • Regiment

The largest formation in regular use. It will have a banner to act as a rallying point. The better equipped ones will have a band or musician to keep up morale. A regiment will have a name specific to it. Some in present use are The Dukes own archers, 1st regiment of pike, The Protectors, The Smashers, 3rd (Reserve) archers.

  • Company

The level below regiment anywhere from 2 to 12 companies in a regiment.

  • Rank

2 to 8 ranks make up a company.

  • File

Smallest unit, equal to a squad. Contains from 3 to 10 soldiers. 3 files make up a rank.


Their organization differs from the norm:

  • Group - Two fixed or four mobile pieces
  • Set - Two groups
  • Battery - Four sets or twenty fixed pieces
  • Battalion - Two batteries or all fixed pieces in any fortification of castle size or larger.
  • Brigade - Two battalions
  • Corps - Four brigades

Ranking System

The regular military ranking system consists of fifteen ranks from enlisted to commissioned officers, with two additional levels for trainees and the Commander in Chief (currently Duke Thomas).

All rank is worn either on both cuffs or on the shoulders if the person is wearing clothing with little or no cuffs. The rank itself can be several things - sewn directly onto the clothing or as a separate patch - pinned or sewn on or it can be a metal pin like used in the U.S. army.

They follow, in order from least to greatest rank.

Enlisted Ranks:

  • No markings - Recruit
  • One Arrowhead, point down - Private
  • Two Arrowheads, one up, one down. - Corporal
  • Three Arrowheads (up, down, 'inward') This is considered a junior NCO rank. - Lance corporal

Non-Commissioned Officers ranks:

  • One sword, point up - Sergeant
  • Two swords, points up with a space between - Color Sergeant
  • Three swords, (up, down, up) - Master Sergeant


  • A half-inch coin of polished bronze. Ensign - commonly referred to as 'A pageboy with a weapon'. An officer trainee - the officer version of recruit.
  • Crossed swords - Lieutenant, commands a rank
  • Crossed swords on kite shield - Captain, commands a company
  • Something - Major
  • Crossed swords on shield with crown above - Colonel, commands a regiment
  • Crown on starburst - general, commands a legion
  • Crown on starburst with 12 stars in arcs of six to either side over any rank subsets. General commander - in charge of all the forces of Metamor. At the moment no one hold this ranks.


(Currently only of the Red Stallion) possess only three ranks. The Ducal seat makes up the fourth rank of this order.

  • Mace (upright) - Knight
  • Mace with Crown (Crown circles mace slightly below the head.) - Elder Knight
  • Mace with crown and seven stars defining a 3/4 circle from top center - Knight Commander

Rank subsets:

Due to the wide variety of unit structures and professions (Patrol, engineers, artillery, etc) the regular military rank insignias are given additional ensigns to detail these professions. If a soldier transfers from one unit to another, the ensign of that new 'profession' is added to their rank once they have completed their training. These ensigns are worn from that day forward. Understandably, the rank insignias of long time veterans can get quite complex!

  • Infantry: the default (no rank subset at all) represents the infantry.
  • Patrol: Trackers' Arrow (under regular rank, for enlisted and NCO). Laurels to left and right (for officer).
  • Scouts: Rank surrounded by a gold bow.
  • Artillery: Red circle around rank.
  • Air: Wings on rank.
  • Engineers: Rank on Spade (Shield, where used, is replaced by spade).
  • Cavalry: Arrowheads replaced with horseshoes, swords replaced with lances.
  • Mage: All save apprentice are considered officers and can never be knights, though they can be knighted.
    • Apprentice: Enlisted rank insignia, one white star in the center.
    • Journeyman: Three gold stars in the center of the rank cluster
    • Master: Three gold and five silver stars in the center of the rank cluster
    • Wizard: Three gold, five silver, and nine platinum stars in a tight circle within the center of the rank cluster.
  • Musician: Silver g-clef in the center of the rank cluster.

Musicians are granted a great deal of leeway to help maintain the morale of the troops.

  • Executioner: Silver raven's skull below with a black bar across the rank. (Only three of these are in service at any one time, one from each faith, and one that answers to no faith). This is more an old ceremonial posting, for there have been no executions in the past nine years for crimes of treason or other high crimes. Banishment is considered justice enough.

The Metemor Army does not really have a uniform but a soldier on duty but not in armor will usually wear a tunic and pants with the unit emblem on their chest and rank on their cuffs. In armor they will wear a tabard with the unit emblem on it. Rank again either on the cuffs or shoulder or both.

Random notes

The army of Metamor has existed for a long time dating back to when Metamor controlled most of the Midlands and Giantdowns. One result is rank and organization structures more complex then a small place like Metamor really needs.

Some of these regiments have a surprisingly long history. The 1st (Thelenian) archers date back to a group of archers from the tribe of Thelenia who were hired by Prince Ovid in 235! One rule of thumb is that the lower the unit number the older it's history.

Unit numbering and names: All regiments have a number followed by what weapon they use (1st horse archers, 3rd spear etc …). If the unit is a reserve the word Reserve is added in. Example: 12th (reserve) spear, 22nd (militia) archers.

Some units (usually the older ones) will have a name or a nickname. Such names follow no real rhyme or scheme but usually come from some incident in the units past.

Unit strengths: No unit is at full strength except for some of the regular units (mostly anything with a number 5 or below). The strength of the reserve and militia units varies widely. Anywhere between 30 to 75% the exact strength depends on the population nearby.

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