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We can make a list of non-guild masters too but I'm specifically asking about guild affiliated masters (and perhaps later, journeymen), whether active or keeping their distance from Kuna in the year or so since WA.

Re: Corrections? by AmigaDragonAmigaDragon, 08 Dec 2017 09:41

I noticed certain issues with this map. First, it separates the continents compared to the previous maps. Where once was an isthmus is now a strait. Either one map or the others have to be changed, or the landscape has changed for some reason. Misha is leaning toward the changing landscape idea. In this case we have to decide when it happened and why. Was it something recent or far in the past? Was it natural geologic forces or artificial (magical or other) forces? If artificial, who was responsible?

Second, the southern Fan Shoar rivers are branched backwards. Look at any RL continental map and you will see that the rivers don't branch as they approach the sea, they converge from multiple sources to a single channel. Only at their outlet might they branch out where sand and mud are deposited into multi-channel deltas (Nile is a great example of an outlet delta)

Re: Fan Shoar by AmigaDragonAmigaDragon, 08 Dec 2017 09:12
Re: Fan Shoar by MishaFoxMishaFox, 07 Dec 2017 05:50
Fan Shoar
MishaFoxMishaFox 03 Dec 2017 09:11
in discussion MK Discussion / Realms of Wonder » Fan Shoar

Here are some thoughts Indagare has on Fan Shoar.

Fan Shoar

Fan Shoar is one of the five continents of MK's Earth. It is located in the northeast quadrant of the world map, north of Irombi and the Central Sea and east of Yamato, Khumar, and the Oriental Coastlands.

History

If Irombi is the cradle of human civilization, Fan Shoar is where humans first spread. How long ago this actually occurred is not known, but there are many ruins, and some are seemingly only a thousand years younger than those found in Irombi. Most creation myths involve ancestors that migrated out of some underground realm to the surface or other form of migration from somewhere dangerous.

Climate

Fan Shoar has a huge range of environments from the arctic north to the sub-tropical and tropical south.

-Starfrost Tundra: The northernmost area of Fan Shoar, this land is continuously frozen except near the coasts and south. Various structures of ice and snow exist in the forms of pillars and arches, though there are rocky outcroppings and caves are oddly common. The closer to the center one gets, the colder it gets. Some crystals form in an area where the highs never reach above 32 degrees Fahrenheit. These are known as everfrost crystals and they emit cold and a chilly, bluish light. The further in one goes, the colder it becomes and the colder the everfrost crystals are as well. Tales say there is an area where it is so cold people are frozen alive.

-Balewinter Timberlands: To the immediate south of the Starfrost Tundra is an area of tiaga. Tribes of nomadic wanderers calling themselves the Kupuni roam the area. They use yurts and reindeer, though in winter they occasionally build igloos. Though they chiefly hunt or fish they are more than willing to engage in trade, usually for anything fire-related. In return they are happy to provide everfrost crystals and the furs and skins of rare, northern animals.

-Stormwing Forests: South of the Balewinter Timberlands, this area has a temperate rainforest climate (similar to the Pacific Northwest). The Tigmest people make this place their home. They build cedar longhouses whose windows and doors end up looking like faces and which are flanked by totem poles. There are eighteen tribes and each one has a particular animal they feel a connection to and which forms the base of their totem poles. The Stormwing Forests has many rivers and lakes as well as rises and waterfalls. Salmons make a yearly run on the waterfalls. All the Tigmest tribes are matrilineal. They do occasionally war against one another, but will unite against common enemies.

-Greymist Mountains: Forming a long line to the southeast of the Stormwing Forests, the Greymist Mountains are fairly low but still present a reasonable challenge to climb over (about the same as the Appalachian Mountains). There are many breath-taking scenes from the mountains, though they are also home to some dangerous creatures and few people tend to live on them permanently.

-Watakimari Confederacy: Stretching from the Greymist Mountains to the northwest to the Yajiit Sunlands and the Okelamala Swamp, the Confederacy is a more or less unified area. There are many mounds built in the shapes of animals (though this is only obvious from above) and several sites of cities. The people of Watakimari are matriarchal and have a strong base around the many rivers that run through their lands and specifically the three great lakes near the center of it. The area as a whole has a temperate climate, though the areas closer to the Okelamala Swamp and Yajiit Sunlands are much warmer and more subtropical.

-Yajiit Sunlands: A more appropriate name is unlikely to be found. There are areas of prairies on the outskirts with golden yellow flowers and inside is an area known as the Rainbow Desert which resembles the US southwestern desert with its many outcroppings. There is a large canyon there as well. Within the Sunlands are the Xablan who build their homes on the sides of cliffs. Particularly impressive is the city of Taxal located on the western end of a bay. It extends from the western bay to the Skystone Mountains in the east.

-Skystone Mountains: Home to the Phisqantinsuyu Empire. It stretches north from the Watakimari Confederacy to south where the mountain range ends. The empire paved roads and uses stone almost exclusively in construction of buildings. The mountains themselves are beautiful and are named for the fact that there are actual flying islands around it. These areas seem to defy gravity, though the reality is they are being held up by naturally-forming crystals imbued with properties from the Elemental Plane of Air.

-Okelamala Swamp: Nearly due east of the Yajiit Sunlands and on the other side of the Skystone Mountains this swampy area holds many secrets. It is named after the people living there, who build their homes among the trees and live off the bounty of the swamp. It is most like the Everglades in nature.

-Katzl Empire: Just south of the Yajiit Sunlands, it extends west to east from the Central Sea to the Keystone Mountains and as far south as the Tinikawar Rainforest. Centers of worship and power exist in the form of step pyramids dedicated to the sun. They have the most advanced astronomical records of anyone in the world.

-Tinikawar Rainforest: Taking up a majority of the southern portion of Fan Shoar, this rainforest is home to many different tribes. It is also home to a large river which links almost all of the region. It is named after the legendary Tinikawar Empire which once ruled the area but which has long-since fallen. Vine-covered ruins can be found in many places. The tribes of Tinikawar share many cultural similarities and trade with one another (and some outsiders). Major cities still exist on the coasts, though there’s no centralized government.

-Qwixota Plains: The southernmost tip of Fan Shoar is covered by a vast prairie. The Quixota tribe roams over it on their horses. They have many settlements made out of baked clay located near watering holes, but most are not continuously settled except during the fall and winter months. Anyone wandering in is expected to care for the buildings and any crops for as long as they stay.

People

The humans of Fan Shoar have darkest skin that has a ruddy look to it. They are about average height. Their hair is usually strait and black with iridescent sheens of blue, purple, or red; facial hair is uncommon.

Much like in Irombi, Humans are the only civilized sentient race that is native to the continent, but other intelligent creatures do call the continent home. Particularly common are elementals of various sorts as well as talking animals (scholars speculate this is due to the influence of some outer plane). There are also rumors of lizardfolk, frogfolk, and birdfolk in the Okelamala Swamp and Tinikawar Rainforest though they’ve yet to be verified.

Fauna

Fan Shoar is home to a wide variety of fauna which largely resembles the animals of North America and South America.

Civilization

The people of Fan Shoar are different than their counterparts in RL Americas during the Middle Ages; being the second home to humans, much knowledge has been lost but there has also been much retained. Horses are common as are llamas.

Shamanistic magic is highly developed in Fan Shoar, though it is different from that of Galendor. It includes much more alchemy and the use of familiar spirits (generally small, elemental beings that take on the shape of an animal) is common. Shamans in Fan Shoar can produce a wider variety of effects than most in Galendor can accomplish because they can also detect raw magic and regularly treat with elemental spirits who are sometimes considered members of a given empire or tribe and who often align themselves in defense. Extreme care is taken when dealing with any extraplanar being, however, particularly those from the Heavens and Hells.

Most of the civilizations in Fan Shoar are matriarchal; men are given honor and respect, especially as talented crafters, artists, warriors, and shamans, but lines are traced through the mother and kinship is reckoned stronger when it is through the mother and her relatives. Similarly, men move in with their wives and must prove their worthiness as a husband before any marriage proposal is accepted.

Religion

Much like in Irombi, their closeness with spirits allows the people of Fan Shoar to understand the capabilities and morals of celestials to a great degree. While they do not see Daedra worship as innately evil, they are fully aware of the dangerous nature of most of them and treat them accordingly. They far more likely to worship the Aedra and Eli (whom they call the Great Spirit), but pay due respect to Daedra when needed. Shamans, particularly, tend to be capable of sensing the Daedra at work and will offer something that, effectively, is a very polite request for them to stay away.

Fan Shoar by MishaFoxMishaFox, 03 Dec 2017 09:11

OH! My apology i forgot about Rois!

And you are always welcome in MK.

Re: Regarding tags by MishaFoxMishaFox, 26 Nov 2017 05:53

Rois is default 'taur, but her taur form was not caused by the curse. :)
I've been lurking for a few years myself. I'm not dead yet. ;) Like Kamau, I still watching the mailing list and such.
I'd like to get back into writing here again, I just need to figure out how I can do that.

Re: Regarding tags by KanmuriKanmuri, 25 Nov 2017 18:22

Just raising a hand here to say assure people here I've not abandoned MK. I just have been, well shall we say, unproductive for a couple years. I do keep an eye on the group and respond as I can. I do intend to get involve again. I just need life to stop tossing road block at me that suck up writing time.

Re: Regarding tags by KamauKamau, 25 Nov 2017 14:19

For characters that are forbidden I think the more polite term to use would be 'off limits'

For characters of people who have abandoned MK or who never had a specific 'creator' I have been using NPC - meaning Non-Player Character.

Taur is good. - I dont know of anyone who has Taur as their default form. Its an alternate form a few Keepers have mastered.

Not sure what other tags might work but for specific events Like Winter Assault, organizations and Places would help.

Re: Regarding tags by MishaFoxMishaFox, 25 Nov 2017 07:21

Recently I've been applying page tags to the characters (currently from A through C at the moment), but I thought before I continued that we could go over the tags to decide what would be worth keeping or adding to the list of tags.

  • animorph, pedomorph, transgender : Pretty straightforward. My only concern is "transgender"… should it be changed to "gendermorph"?
  • 'taur : I'm not familiar enough with taur form to know when to apply it. For someone whose default form is taur? Someone who has knows how to taur shift? Someone who is regularly seen in taur form?
  • alteration, curse, curses : The other three legacy tags. I had a thought about applying these to story summaries: see below.
  • amigadragon, arace, cerulean, charles-matthias, christian-okane, coal-train, hallan-mirayas, hawl-enroygall, kristy-davis, phil-geusz, pontos, raven-blackmane, ryx, w-o-l-f-0013 : The idea behind these tags was to assign who is the current owner of a character, i.e. who to contact for permission to use them.
  • deceased : For characters who are, in the active timeline (708 CR), no longer living. I thought about extending this for characters who were alive but had been requested not to be used, but I couldn't think of a tag. "forbidden" perhaps?

The rest of the tags are basic info that would be relevant if an author needs a specific type of character:

  • ecclesia, lothanasi, yehudim : Some religions.
  • automaton, daedra, dragon, god : Some non-human races.
  • elvquelin, euper, glen-avery : Locations for characters generally residing in one place.
  • archer, automicant, baker, healer, high-priest, long-scout, marigund-mage, questioner, scout, spy, teacher : Some occupations.
  • magyar : I only know that Magyars are rough analogues to Romani, so they're none of the above. I guess ethnicity?

Alright, so discussion time:

  • What other tags would people like to have for characters?
  • So far I only have tags for characters. Locations would be easy to add tags to (buildings get city tags, cities get continent tags). What about organizations? Magic? Events? What sort of tags would we want?
  • Are these tags even useful for people? Just because they're there doesn't mean we need them.
  • Okay, finally… I've been considering adding tags to the summaries, like "curse" for stories that explain or explore new aspects of the curse, or "alteration" for stories that specifically someone undergoing a permanent change. (MK did start off as a transformation-based story universe, after all). Maybe other tags for stories that describe and explore certain organizations or locations. Any thoughts?
Regarding tags by RimmeRimme, 23 Nov 2017 18:49

Well, there are Masters (and even Adepts) within Metamor that are not official members of any guild.

Rickkter being one - actually, following WA he would essentially be an Adept Master though he would not have anyone to administer such a test of skill to establish his rank.

Other than Morigund, there are no mages of sufficient rank to administer any tests of advancement until the local guild has Adept Grand Masters of its own.

Murikeer is another, and as the Duke's counsel for all things Magic would be de-facto liaison between the throne and any guild of magic users. Rickkter elevated him to Master rank in the autumn of 706. He refuses to be a member of any guild directly, nor confined by their bylaws. He would not attempt to control any guild or define how it functions, insofar as it does not impede or threaten the people of Metamor, its leadership, or attempt to manipulate any market in magical items for their own benefit at the detriment of trade.

In short, mage guilds would have deal with him rather than the Duke.

By 710 Kozaithy will be a Master in her own right, guildless as well.

Neither of them would establish their own guild, however, though would establish a school which would train guild members along with those without guilds. As Malger is the school's patron costs of training would be manageable - supplemented with trade in items finished during training (minor enchanted items).

Re: Corrections? by RyxRyx, 20 Nov 2017 21:32

Did you ask that question merely to necro a thread 10 years old? *LOL* Missed by 2 weeks…

Re: Backup of the page by RyxRyx, 20 Nov 2017 21:17

Are any of the listed masters not yet raised to master (do you know when they will)? Are any listed not (yet) members (and when)? At this point I'm referring to early 708 but anything within a couple years of that can be mentioned.

Are apprentices and journeymen admitted as guild members or are they just there under their masters' memberships?

Corrections? by AmigaDragonAmigaDragon, 20 Nov 2017 00:09

How often? I do try and do it once every few months. Or when a major update is done.

Re: Backup of the page by MishaFoxMishaFox, 23 Sep 2017 06:39
Re: Backup of the page by AmigaDragonAmigaDragon, 23 Sep 2017 06:28

Looks professional and sleek enough. I'm just worried that this group is slow to adopt something new when the old has work so well. /sarcasm
Still it might be good to set up a group as a shadow service where everything from the mailinglist is cloned there as a back-up.

Either that or force a clean break from the old service because otherwise you'll be unlikely to make a switch to another service.

I have discovered Groups.io. Maybe we can us that?

https://groups.io/

Re: MK Mailing list is down by MishaFoxMishaFox, 08 Aug 2017 03:44

Probably but I'd like to at least consider alternatives.

Re: MK Mailing list is down by MishaFoxMishaFox, 09 Apr 2017 18:01

Does this mean we'll shelf the need for a back-up/alternative?

The mailing list is back up!

All hail Dragon!!

Re: MK Mailing list is down by MishaFoxMishaFox, 27 Mar 2017 02:35

Seriously

We need to consider alternatives. I'll give it one more week.

Re: MK Mailing list is down by MishaFoxMishaFox, 26 Mar 2017 05:12
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