Does this mean we'll shelf the need for a back-up/alternative?
The mailing list is back up!
All hail Dragon!!
We need to consider alternatives. I'll give it one more week.
Unsurprisingly most email list server programs available have operating costs and likely need a dedicated server.
Supposing we just need a temporary alternative posting on DA or FA might be doable. Though that's kind of a dispersed distribution method and lacks the all in one place functionality. Even if we were to setup an account just for posting the stories it would require sending stories to a single person for posting or giving everyone the keys to the kingdom. Neither an appealing idea.
Other alternatives might include
If not Yahoo - then what? Anyone have any good alternatives?
Not so sure about going with a Yahoo account. My own experience with them of late has been they or someone tapping into them is a spam factory.
We should at least consider it as a back up method. I do worry that a yahoo group page would get spam slammed eventually without severe moderation. Posting here on the forum might also work depending on the word/character limit of any thread posting.
That didnt work - the email bounced.
I just emailed Dragon and we'll see what happens.
also perhaps we can consider starting a Yahoo group page?
Till we can get it back up how about posting story parts to the forum itself?
The server that handles the MKGuild and TSA mailing list is down again.
Foiled. Cursed again!
Par for the Curse (or Parr, someone's name)
Curse is Foiled Again
Here is the whole entry:
Located south of Laselle. The marsh itself is a mix of swamp, streams, slow moving rivulets, rivers. small islands and mud humps that are an equal mix of earth and water. Interspersed with all of that are islands of grass and brush and dense stands of trees. Any movement through that is impossible. A person would sink up to their hips in mud that seemed to be everywhere. Long known as a refuge. When the Suielman invaded the Northern Midlands Centli survivors fled into the marsh. Centuries later when the Lutins invaded surviving Suielman also fled to the marsh. A community of people still live there. It is effectively impassable to armies. The one Suielman road that runs north from Kormley detours around the marsh. Legends speak of a Lutin tribe that took refuge there but it's never been proven or disproved.
The marsh sits at one end of a short branch of the Metamor river. In the past the main branch of the Metamor river ran past this way. But at some point the river changed course and now follows it's current path to the sea. Why the change happened remains unknown. When it happened also remains unknown. Some legends speak of a cataclysm (exactly what changes from tale to tale). Other legends say it was deliberately diverted by (insert some group long dead here - Tened, Sueliman) for reasons unknown. Others think it changed course as part of some natural process. Rivers do change course.
Discussing this in IRC, I suggested that the west branch is a more recent path to the sea, caused by something (nature or artificial, unknown, lost to history) blocking the old path farther south centuries or millennia ago and creating the Tearman Marsh south of Laselle (being added by Misha).
That would be: Die, Fledermaus!
Alternative title - To kill a mocking bat
Die, Fliedermaus! (an assassination attempt on Andwyn?)
You mean the one on the Sea of Stars? That's cool. What is the village's name?
A look at the map shows the river branches. One branch goes to the sea.
If the road south of Laselle follows the river, it will lead to the little village I wrote about in the beginning of "Healing Wounds of Arabarb" which is a small fishing village (the shoals are too rough to permit a large-scale harbor).