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Re: Title ideas
RimmeRimme 17 Jan 2019 03:19
in discussion MK Discussion / Weaving Fates » Title ideas

Keep Working
Keep Searching
Keep Digging
Keep Singing
Keep Dancing

Bonus: add a second chapter titled "Nobody Gets Hurt" and title the full story like so:

Keep Dancing and Nobody Gets Hurt

Re: Title ideas by RimmeRimme, 17 Jan 2019 03:19

How about a subthread of character names?

Nair Dewelle

Taured and Feathered
Taur Pit
Re-Taured
Taur Dee
Taur Get

Re: Title ideas by AmigaDragonAmigaDragon, 19 Nov 2018 08:10

Ah …
Math always confuses me.

Re: Fun with Hexadecimal by MishaFoxMishaFox, 20 Jun 2018 05:45

I'm getting back into the writing groove and I thought that it would be helpful if I shared a few cheats in writing for the tened and Fellowship. In particular their use of hexadecimal math.

0x1 "One"      0x5 "Five"     0x9 "Nine"    0xD "Delt"
0x2 "Two"      0x6 "Six"      0xA "Alf"     0xE "Geth"
0x3 "Three"    0x7 "Seven"    0xB "Ylelkh"  0xF "Zig"
0x4 "Four"     0x8 "Eight"    0xC "Gam"

Numerical Constants
sqrt 2= 0x1.6A09E6
Golden Ratio= 0x1.9E3779
e= 0x2.B7E151
pi= 0x3.243F6A

Multiplication Table
Hexadecimal_multiplication_table.svg
Fun with Hexadecimal by ChrisBradfordChrisBradford, 17 May 2018 21:23

(Yeesh! How did I miss this?)
Early scripts could have easily borne a striking resemblance to cuneiform, and simplified over time to something closer to the Futhark runes. An idea I had for how they wrote down numbers would be a combination of dots and squares in 4x4 grids.

Major rewrite
RimmeRimme 19 Mar 2018 06:02
in discussion MK Discussion / Per page discussions » Curse

Hey everyone! I thought that the Curse page needed a major rewrite, considering that information was spread across both this page and Writer's Guidelines. So I've recompiled everything onto one page and divided them into sections to address every single aspect of the Curse.

Because I'm afraid of coming off as presumptuous, I've kept every word of both articles, and added missing bits of info that I've gathered from various discussions and stories I've seen. However, I have no real idea of how accepted these ideas are, so I've put all my additions in underline. If nobody has any objections, I'll remove them in a week. Eventually, I'd like to clean up some of the old text as well and polish the whole article. But I'd like to hear if anyone has any comments or critiques.

Major rewrite by RimmeRimme, 19 Mar 2018 06:02

A Change of Hart
Hart Break
Hart Breaker

Re: Title ideas by AmigaDragonAmigaDragon, 30 Jan 2018 21:57

I suggest that it depends on how they're cursed. If they're born cursed, they just stop aging at around 9 (varies a bit individually). If they're not born cursed but grow into it, then they revert at puberty to their default age (more noticeable) like anyone else coming into the valley.

Amiga and me have been pondering many things. One idea he came up with was what would their written language be like? He was thinking perhaps Sumerian cuneiform? use their Using claws rather than other tools (usually) if marking in clay or with ink!

Re: Details about the Tened. by MishaFoxMishaFox, 22 Jan 2018 05:15

I had decided myself that the other two curses could show up in children. It doesn't make much sense to me why the curse isn't supposed to effect children; as I recall, the initial reason back then was to sidestep the issue of how children could be effected by a curse that would have turned them into "sex-crazed bimbos".

In my head-canon, TGs do have their gender swapped (and experience some innate sense of wrongness for it), but only gain the ability to shift at puberty, and even then most of them rarely use it because of how uncomfortable it is (although some are more gender-fluid and sex-positive than others — not that medieval peasants would have the vocabulary for that).

ARs are trickier, though, because in most of the stories I read with them, they tend to present themselves at age 12 to 15 — about the time the curse manifests, which would seem to suggest that it just stops their aging process. The only other story I knew with an AR main character was To Snare a Rabbit, where the AR lead character stayed as a ten-year-old, though I had taken that as a preferred form rather than a default one, similar to Goldmark always being in near-feral form. I was thrown when I was reading elsewhere on the wiki about a default age of 9; this rose the question of whether the curse hits them at their default and stops their aging, or whether it reverts them at puberty to their default.

Re: How the curse effects ARs by RimmeRimme, 21 Jan 2018 20:47

As I see it, like the animal form, children of two TGs might be born already cursed, never knowing the change (seeming immune). Mages might be consulted to check human born children for an active or dormant curse condition. (Though at what cost?) If ARs are born cursed, they might not reach the normal puberty stage reverting a few years, instead stopping their aging closer to 9. Though this would depend on the AR parents getting their age pushed up long enough to get pregnant (the pregnancy holding the mother's age until birth).

Ah. Ok. I am still a bit confused. But once the curse takes effect a person can shift - looking older or younger at will.

Re: How the curse effects ARs by MishaFoxMishaFox, 10 Jan 2018 02:55

I understand that some kids are born with the animal curse if either of their parents have the curse. And Cat and Mouse suggests it's possible for animal kids to shift. What I'm curious about is two things: if this also applies to TG and AR parents towards kids, and if cursed TG and AR kids are also able to shift.

If I don't hear anything conclusive, I'll assume it's possible but it depends on the individual. Just wanted to know if there were any pre-existing examples to look at.

Re: How the curse effects ARs by RimmeRimme, 10 Jan 2018 01:24

More details: Misha and Caroline's children will be Born a fox a otter or a human (and be effected by the curse at age 14).

Re: How the curse effects ARs by MishaFoxMishaFox, 10 Jan 2018 00:51

They are effected like all children at puberty - roughly 14.

Children born in the area of the curse are usually mixed. Most are born human and are effected at 14. Some are born with the animal version (ie born a wolf or a leopard).

Re: How the curse effects ARs by MishaFoxMishaFox, 10 Jan 2018 00:50

Hey, right now I'm working on a story about kids interacting with ARs in Metamor Keep, and I have a couple questions:

  • It says on the Curse page that ARs tend to default to an age of 9. On the writer's guidelines page it says that they stop growing at a certain age, and can shift between ages at that point. Does this mean that ARs are effected by the change earlier than TGs and animal morphs? Or does it mean that, at age 14, they revert to their default age (9) and can shift up or down in age?
  • If a child is born cursed, are they capable of shifting? Or does that only happen when they reach puberty like other children?
How the curse effects ARs by RimmeRimme, 09 Jan 2018 22:33

We can make a list of non-guild masters too but I'm specifically asking about guild affiliated masters (and perhaps later, journeymen), whether active or keeping their distance from Kuna in the year or so since WA.

Re: Corrections? by AmigaDragonAmigaDragon, 08 Dec 2017 09:41

I noticed certain issues with this map. First, it separates the continents compared to the previous maps. Where once was an isthmus is now a strait. Either one map or the others have to be changed, or the landscape has changed for some reason. Misha is leaning toward the changing landscape idea. In this case we have to decide when it happened and why. Was it something recent or far in the past? Was it natural geologic forces or artificial (magical or other) forces? If artificial, who was responsible?

Second, the southern Fan Shoar rivers are branched backwards. Look at any RL continental map and you will see that the rivers don't branch as they approach the sea, they converge from multiple sources to a single channel. Only at their outlet might they branch out where sand and mud are deposited into multi-channel deltas (Nile is a great example of an outlet delta)

Re: Fan Shoar by AmigaDragonAmigaDragon, 08 Dec 2017 09:12
Re: Fan Shoar by MishaFoxMishaFox, 07 Dec 2017 05:50
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