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		<title>Sage Wisdom (new threads)</title>
		<link>http://mkworld.wikidot.com/forum/c-3441/sage-wisdom</link>
		<description>Threads in the forum category &quot;Sage Wisdom&quot; - This is the forum for technical questions and discussion about How Stuff Works in Metamor Keep: the Curse, the Sondeck, magic in general, etc.</description>
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				<guid>http://mkworld.wikidot.com/forum/t-173072</guid>
				<title>The afterlife and such.</title>
				<link>http://mkworld.wikidot.com/forum/t-173072/the-afterlife-and-such</link>
				<description>how does it work in MK?</description>
				<pubDate>Sat, 01 Aug 2009 03:21:02 +0000</pubDate>
				<wikidot:authorName>Fenrs</wikidot:authorName>				<wikidot:authorUserId>348445</wikidot:authorUserId>				<content:encoded>
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						 <p>Well, tried thinking about it, but I couldn't really figure it out, so I decided to ask: How does Hell and the Afterlife and that sort of stuff work in the MK universe?</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969</guid>
				<title>Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps</link>
				<description>are there some I missed?</description>
				<pubDate>Wed, 22 Jul 2009 01:05:20 +0000</pubDate>
				<wikidot:authorName>AmigaDragon</wikidot:authorName>				<wikidot:authorUserId>352147</wikidot:authorUserId>				<content:encoded>
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						 <p>I've looked at most (I think) of the maps available but I haven't noticed any that show the approximate border of the curse's area of effect. Did I just miss it or has this not been done yet?</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-153765</guid>
				<title>By any other name</title>
				<link>http://mkworld.wikidot.com/forum/t-153765/by-any-other-name</link>
				<description>I need another name for a city watch!</description>
				<pubDate>Wed, 06 May 2009 05:25:40 +0000</pubDate>
				<wikidot:authorName>MishaFox</wikidot:authorName>				<wikidot:authorUserId>5254</wikidot:authorUserId>				<content:encoded>
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						 <p>I am doing a story set in Marigund and I need a name for the city Watch. These people are the combination poilice/fire dept of the city. Just calling them the City Watch seems a little bland. Anyone have a good name I can call them? I have concidered calling them the police or the cops.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-105233</guid>
				<title>Churches vs the Curse</title>
				<link>http://mkworld.wikidot.com/forum/t-105233/churches-vs-the-curse</link>
				<description>How would the various religious hierarchies react to the Curse?</description>
				<pubDate>Sat, 15 Nov 2008 08:42:44 +0000</pubDate>
				<wikidot:authorName>Cubist</wikidot:authorName>				<wikidot:authorUserId>5197</wikidot:authorUserId>				<content:encoded>
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						 <p>A couple weeks back, Charles Matthias had a somewhat odd suggestion: He proposed that priests of Eli (I think it was?) are immune to the TG flavor of the Metamor Curse because of their god explicitly shielding them from getting TGed. Me, I'd been under the impression that while any available God worth its salt <em>could</em> (if It chose to do so) shield anybody from any flavor of said Curse, at the same time, no God(s) have yet seen fit to actually <em>do</em> that. As well, I really couldn't understand why a God that's okay with His priests getting zapped into half-animal creatures might object to His priests getting TG'ed…<br /> But regardless of what the Gods may or may not feel like doing, Matthias' suggestion begs an interesting question: How do the various <em>religions</em> (as distinct from the Gods which are worshipped by those religions!) feel about the Curse? Perhaps there's a faction of Eli's followers who <em>do</em> believe that Eli shields His clergy from getting TG-ified. So what happens when an Eli-ite priest spends a little too much time in the Metamor Valley, and ends up with a shiny new set of freshly-remodeled chromosomes? Does the newly-minted she-priest have to fight her own hierarchy to retain her status in said hierarchy? If there <em>is</em> an ecclesiastical dispute, how far are the 'no girls allowed' types willing to go to defend their 'ideal' of sexually-segregated clergy — nasty letters to the Pope-analog, or a full-blown doctrinal schism, or something in between?<br /> Just some food for thought…</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-76166</guid>
				<title>TF Keeper Forms</title>
				<link>http://mkworld.wikidot.com/forum/t-76166/tf-keeper-forms</link>
				<description>A healthy discourse upon the nature of the metamorphic abilities obtained by the residents of the Valley through the tragedy of their thaumaturgically induced condition</description>
				<pubDate>Wed, 23 Jul 2008 15:23:37 +0000</pubDate>
				<wikidot:authorName>Tatsushu</wikidot:authorName>				<wikidot:authorUserId>168076</wikidot:authorUserId>				<content:encoded>
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						 <p>I've been thinking about the abilities of the TF'd Keepers—I know that there are three forms so far; humanoid, taur-form, and regular animal. Is there any reason that a taur-form sized regular form couldn't be achieved? E.g. when Misha becomes a Taur form, iirc, his fox half is about the size of a small pony. If he is correct and the issue is mostly one of visualization, why couldn't he also be that size but fully fox?</p> <p>This wouldn't have as much of an impact on larger morphs (although I guess technically it means that an elephant morph could become an elephant with the mass of a person), but it could provide another option for some of the smaller morphs.</p> <p>Thoughts? Is this something in the stories I've just missed? I tried to search the forums and Wiki, but I'm not sure what I'd actually search for.</p> <p>-Tatsushu</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-64067</guid>
				<title>Lothanansi Temple heirarchy</title>
				<link>http://mkworld.wikidot.com/forum/t-64067/lothanansi-temple-heirarchy</link>
				<description></description>
				<pubDate>Tue, 03 Jun 2008 02:45:58 +0000</pubDate>
				<wikidot:authorName>Hallan</wikidot:authorName>				<wikidot:authorUserId>27625</wikidot:authorUserId>				<content:encoded>
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						 <p>Would the Lightbringer Temple have someone as the equivalent of a quartermaster/supply officer? If so, what would her rank/title be?</p> <p>Hallan</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-63096</guid>
				<title>Relative Keeper sizes</title>
				<link>http://mkworld.wikidot.com/forum/t-63096/relative-keeper-sizes</link>
				<description></description>
				<pubDate>Fri, 30 May 2008 12:51:50 +0000</pubDate>
				<wikidot:authorName>Hallan</wikidot:authorName>				<wikidot:authorUserId>27625</wikidot:authorUserId>				<content:encoded>
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						 <p>How big are bird Keepers in relation to the rest? Is Jessica a human-sized hawk, or an extra-large hawk, or just plain hawk-sized? What size would a sparrow Keeper be?</p> <p>Hallan</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-57197</guid>
				<title>exact dates of 3-gates</title>
				<link>http://mkworld.wikidot.com/forum/t-57197/exact-dates-of-3-gates</link>
				<description></description>
				<pubDate>Thu, 01 May 2008 03:06:52 +0000</pubDate>
				<wikidot:authorName>coal_train</wikidot:authorName>				<wikidot:authorUserId>87111</wikidot:authorUserId>				<content:encoded>
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						 <p>title pretty much says it all, i am writing a rather long (for me) story that spans from before 3-gates to fall 705 (and a little later), and i need to know the date of the battle so i don't screw up the time line too much. also what year did Duke Thomas take the throne? i doubt it should interfere with the story, but i want to make sure.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-54239</guid>
				<title>Terminology</title>
				<link>http://mkworld.wikidot.com/forum/t-54239/terminology</link>
				<description>Confusing acronyms anyone?</description>
				<pubDate>Thu, 17 Apr 2008 21:19:12 +0000</pubDate>
				<wikidot:authorName>Ryx</wikidot:authorName>				<wikidot:authorUserId>5271</wikidot:authorUserId>				<content:encoded>
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						 <p>Okay, so I'm a crusty old fart when it comes to MK these days, but I've noticed people using new acronyms these days that leave me scratching my head, so I'd like to lay down what I've always taken to be the accepted acronyms and terminology so we can find some continuity between old and new usage.</p> <p>TG - Transgender - Gendermorph<br /> AR - Age Reversal - Pedomorph<br /> ?? - Animal/Beast transformation - Animorph/Beastmorph or even anthromorph.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-54092</guid>
				<title>Is this allowed?</title>
				<link>http://mkworld.wikidot.com/forum/t-54092/is-this-allowed</link>
				<description>General questions on a character to be...</description>
				<pubDate>Thu, 17 Apr 2008 03:57:26 +0000</pubDate>
				<wikidot:authorName>Kit Sune</wikidot:authorName>				<wikidot:authorUserId>112671</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, so the first thing is how my character's magic works. I don't expect any protests, but it's necessary to mention to explain the next paragraph. His medium is essentially air. Most of his spells operate with that in mind. He casts most of his spells with gestures and movements, although if need be he can use concentration instead, but that's more mentally taxing and requires lots of concentration. There are other side effects of his medium as well, such as the way he 'sees' magic. For the most part he feels it and I don't know how to describe it any better than that, but by concentrating he can shift the sense to a different mode, mainly visual and to a slight extent audible. However, audible magic is difficult to make out and is at best a different way of 'looking' at a situation, and the visual tends to overlay his vision leaving him blind to other things. Similar to how he can feel magic through the air, he can also feel what's around him.</p> <p>So therefore, when he feels the curse take a hold on him, he tries to get a visual on it and finds himself in a triangular room with a glowing ball of light floating in the middle. He decides to manipulate the outcome and tries to make up his mind which of the three choices he will go with. Eventually he notices the ball perilously close the the transgender wall and panics, jerking it away in the opposite direction. Predictably, the ball flies across the room into the opposite corner causing him to be an age regressed animorph. Later while the actual change is occurring, he gets impatient with how long it takes and tries to speed it up by more manipulations. This has a few effects (hopefully, if it's allowed) such as changing the species to another one closely resembling it and also changing his coloring (although the latter will not work out quite as well as he hopes). I don't expect much complaint about this detail either, but I think it's important to mention just in case.</p> <p>The final thing is what worries me most and it's how he implements his magic. While a decent and even accomplished mage, he isn't particularly powerful on his own, but what makes him a force to be reckoned with is his efficiency. He casts more of his spells ahead of time when he has extra energy reserves and seals them into a shortcut which is triggered by a certain gesture, symbol, etc. This lets him accomplish far more at one time than should really be possible. He also builds amulets and trinkets which have a certain function or other defined by symbols and this seems a lot like rune magic which the magic section said wasn't allowed. The purpose of several of these amulets is to gather energy from outside sources, such as one that can absorb a spell if it's weak enough and another that removes body heat when it's too hot out. The resulting energy can either be used to reheat the body when it's cold out or for actual spells if enough accumulates (read 'enough' as 'a lot' because heat is a very inefficient source of energy). The things he make do small things, so I hope it won't be a problem. He won't be making anything like Misha's ax. He also won't know that what he's doing so resembles rune magic (in fact, when he finds out it does, he'll start to research it and eventually go to MK to find out more), due to most of it being psychological association.</p> <p>Any comments or suggestions for a better working character will be considered, though I won't guarantee changes for anything short of something not being allowed. I'm rather fond of what I've come up with and I don't much want to change it.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-33847</guid>
				<title>Cthulhu-type cultists in MK</title>
				<link>http://mkworld.wikidot.com/forum/t-33847/cthulhu-type-cultists-in-mk</link>
				<description>Cthulhu type cultists for story cycle arc that would affect nothing else</description>
				<pubDate>Sat, 05 Jan 2008 06:06:46 +0000</pubDate>
				<wikidot:authorName>Michael Bard</wikidot:authorName>				<wikidot:authorUserId>64562</wikidot:authorUserId>				<content:encoded>
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						 <p>For the story I'm working on, it occurred to me that the "overarching plot" is that a cult group trying to open a gate to let some "nameless evil" in has to be stopped. It would be self contained, the "thing" would never come through, and nobody would have to even refer to it in their stories.</p> <p>Still, it has been suggested I make sure, so, here I am trying to make sure… :)</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-15430</guid>
				<title>History for my first chunk of writing...</title>
				<link>http://mkworld.wikidot.com/forum/t-15430/history-for-my-first-chunk-of-writing</link>
				<description></description>
				<pubDate>Thu, 02 Aug 2007 16:46:40 +0000</pubDate>
				<wikidot:authorName>Leonidus</wikidot:authorName>				<wikidot:authorUserId>26311</wikidot:authorUserId>				<content:encoded>
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						 <p>I've got a story piece, a story being told by an old man within my first piece. Leonidus, my main character, is a stranger in a small town, having come in today.</p> <p>I'm going to number the paragraphs so you guys can call out problems without having to quote at large.</p> <p>Mainly, I'm looking at the history of the region mentioned, but also the divine chunk towards the end. I've got some things that happen afterwards, I'll mention it at the bottom.</p> <p>On the other hand, I'm also curious about how my writing is going. I'm hoping I've not gone too obtuse.</p> <hr /> <ol> <li>The old man settled into a padded chair quickly ceded for him near the fire. "So you all wish to hear a tale? Far off places, daring adventures, lost kingdoms?" A clamor of agreement buffeted the old man, and even the two merchants craned their necks to hear this sage's tale.</li> <li>"I know of one from some time ago; it happened some thousand years ago, in fact." The old man licked his lips, giving a strange sideways glance to Leonidus's table.</li> <li>"Long ago, a small kingdom existed within the region we call the Southern Midlands. Nestled in the northern edges of the Sathmore mountains, this tiny kingdom was ruled by a wise king and a beautiful queen, Gerod and Aendelle. They had a son, Sumric, a prince of seventeen years, who was being groomed to take his father's throne should the old ruler die, in sickness or in battle, before his time. Unfortunately, this small kingdom ruled a pass through those mountains to Pyralis, and so had many enemies."</li> <li>Many confused faces emerged from the crowds. Long-held was the perception of the general region, from Metamor to Yesulam, being generally peaceful lands. While short, spurious wars occaisionally flitted across the contryside, no lasting turmoil existed in the memory of the people.</li> <li>The sage saw this, and continued, with a change in tone. "Now this was not so kind of a time as it is today, for the whole region was in chaos. It was the days before the rise of the Sathmore Empire, when the entire region was pocked with tiny kindoms and city-states where warlords named themselves monarchs through brute force.</li> <li>"One such warlord, a vicious man named Trakhun, had named himself a ruler of the upper Flatlands, the steppe to the south. He used fast-moving raiding parties on horseback to maintain his power, which he sought to extend into the more civilized areas of Pyralis by cutting off merchant trade with the verdant Midlands. Unfortunately, this was impossible while traders could use the pass of King Gerod, which, though the road was harsh, bypassed the wild flatlands. Trakhum was a cruel warlord, but also a crafty one, and he formulated a plan. He hired an assassin, kidnapped the prince and poisoned the king."</li> <li>Several shocked gasps emerged from the listening crowd of faces, not for the cruel, vicious acts of the warlord, but for the quick, nondescript way the elder storyteller had bypassed what a few muttered voices considered "the best part of the story."</li> <li>"It was a slow poison, and could be staved off with a unique herb which Trakhum tightly controlled. Using the prince as hostage, the warlord ordered Gerod to impose a stiff tax on all passing merchants, which he would trade for batches of the herb. The prince, meanwhile, was transformed by dark magic into a beast, a lion of the steppe, and while animal in mind, trained as Trakhum's pet and personal guardian.</li> <li>"On this continued for some ten years, they say, Trakhum extending his shadowy grasp over Pyralis through his puppetry of Gerod. Oh, the king tried to rescue his son, sending wave after wave of trained soliders, champions of the kingdom, and talented infiltrators to seek and rescue the boy. Those that made it as far as Trakhum's wooden citadel all died by the bloodthirsty fangs of his 'pet'.</li> <li>"So it was that Gerod squandered the health, wellbeing, and goodwill of his people. Those soldiers, champions, and so on had been staples of the community, holding it together under dire circumstances, and with their numbers depleted, the common folk lost faith in their ruler. The queen, Aendelle, was not so lost as her husband. True, she was sick with the loss of her son, and she worried at the ailing health of her poisoned husband, but she was determined. And so, taking a sizeable chumk of the worth of the kingdom's trasury, she made a bargain, in secret, with a band of.. skilled individuals.</li> <li>"Some would call them great heroes, others would label them ruthless mercenaries, I like to simply call them.. adventurers." He chuckled.</li> <li>From the back row, Leonidus listened with great attention. This sounded so familiar to him… Yet he couldn't place it.</li> <li>"There were five of these adventurers, and while I need not go into details, let me say they had amazing talents that worked together and complemented each other. One such was the priestess Nara Siyyon, a favoured soul blessed by Artela. These five companions managed to infiltrate the wooden citadel as so many had before, and it was only by Artela's gifts that they did not follow in the footsteps of those before. Nara was able to calm the beastly prince, restoring some aspect of his human mind. The priestess spoke calmly to Sumric, telling him of what had befallen his kingdom and his parents." The old man paused, his voice grave with sorrow. "At this, the prince wept."</li> <li>"Despite this return of humanity, when Trakhum entered the chamber where Sumric was being caged, no one could stop him as he viciously tore out the throat of the evil warlord."</li> <li>The old man raised a hand, silencing the cheers which began to rise in the crowd. "But this was no victory, and I will tell you why. Sumric's curse was an infliction of divine power. The magics used in the cursing were wrought in the hands of a priest of Lilith. This was lycanthropy in a concentrated form."</li> <li>Gasps went up at this mention. It had been decades since a were-beast had been sighted in this town, but all knew of the horrors which that infection could spread.</li> <li>"Fortunately, Nara, with the aid of Artela, was able to break the curse, returning the Sumric to human form. The five adventurers returned to the kingdom with the prince. During this return journey, Nara and Sumric had become friendly, maybe much more. They also carried a large crop of the herb in arm. They had enough that they could keep the king well for years, properly tended, and maybe even raise a new crop, keeping him alive to the natural end of his days.</li> <li>"But this was not to be so. As soon as the group returned, when the prince finally laid hand in hand with his ailing father, the king dropped dead. Some say it was the strain of seeing his son, finally, after being so ill, others say it was some dark curse laid upon the boy to never be able to see his father alive and well. No one knows for sure.</li> <li>"Sumric assumed the throne as king, no longer a boy, now a man, taking the priestess Nara for his queen. Trakhum's tyranny was ended, and all was once again well."</li> <li>Everone in the tavern remained silent, feeling the taste of the bittersweet ending on their minds.</li> <li>Slowly, the room returned to the usual chatter and clink. The old man got up, straightened his fine robe, and began wandering around the room. He listened intently as various patrons expressed both their dissatisfaction at the end of the tale, and their enjoyment of it as a whole.</li> </ol> <hr /> <p>Basically, the curse of Sumric wasn't broken, and Leonidus is a descendant.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-13273</guid>
				<title>Goods and Sevices</title>
				<link>http://mkworld.wikidot.com/forum/t-13273/goods-and-sevices</link>
				<description>Where in the world do things come from?</description>
				<pubDate>Sun, 08 Jul 2007 23:17:57 +0000</pubDate>
				<wikidot:authorName>FoxMarine</wikidot:authorName>				<wikidot:authorUserId>18053</wikidot:authorUserId>				<content:encoded>
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						 <p>Just wondering where in the Midlands (or perhaps beyond) tobacco would come from.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-11992</guid>
				<title>What would your characters be in AD&amp;D?</title>
				<link>http://mkworld.wikidot.com/forum/t-11992/what-would-your-characters-be-in-ad-d</link>
				<description>What would your characters be in AD&amp;D?</description>
				<pubDate>Thu, 21 Jun 2007 06:41:22 +0000</pubDate>
				<wikidot:authorName>MishaFox</wikidot:authorName>				<wikidot:authorUserId>5254</wikidot:authorUserId>				<content:encoded>
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						 <p>I am feeling slightly weird today. Ok I am feeling weirder then usual and I feel like stirring things up a bit.</p> <p>Raven ran an AD&amp;D campaign once set in MK and I have long used Dungeons &amp; Dragons for inspiration. This begs the obvious question: What would your character be like in AD&amp;D?</p> <p>I'll start off:<br /> Misha Brightleaf - Ranger 10/ Mage 1/ Automaton Mage 2/ Long Scout 5<br /> Caroline Hardy - Ranger 10/ Fighter 2<br /> Finbar - Ranger 8/ assassin 7<br /> Danielle - Ranger 12/ Mage 4<br /> George - Ranger 10/Thief 10/ fighter 6/ Long Scout (or dread commando) 3/ General 5<br /> Andre - Fighter 10 (specializing in cavalry) / Legendary Leader 2</p> <p>How's that for a start?</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-11771</guid>
				<title>Extinct species</title>
				<link>http://mkworld.wikidot.com/forum/t-11771/extinct-species</link>
				<description></description>
				<pubDate>Sun, 17 Jun 2007 23:26:45 +0000</pubDate>
				<wikidot:authorName>FoxMarine</wikidot:authorName>				<wikidot:authorUserId>18053</wikidot:authorUserId>				<content:encoded>
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						 <p>Just wondering what the call is on the curse and extinct species (more specifically sabretooths). I assume they are good to go but figured, better to check in, than to submit and get a shout out.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-6565</guid>
				<title>Pyralian Kingdoms</title>
				<link>http://mkworld.wikidot.com/forum/t-6565/pyralian-kingdoms</link>
				<description>Pyralian Kingdoms</description>
				<pubDate>Mon, 26 Mar 2007 05:26:46 +0000</pubDate>
				<wikidot:authorName>MishaFox</wikidot:authorName>				<wikidot:authorUserId>5254</wikidot:authorUserId>				<content:encoded>
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						 <p>I have an idea for a story that involves a noble family in the Pyralian Kingdoms. I know nothing about the place. What is that place like exactly? What would the people be like. How would they react to someone like Misha contacting them?</p> 
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