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		<title>Sage Wisdom (new posts)</title>
		<link>http://mkworld.wikidot.com/forum/c-3441/sage-wisdom</link>
		<description>Posts in the forum category &quot;Sage Wisdom&quot; - This is the forum for technical questions and discussion about How Stuff Works in Metamor Keep: the Curse, the Sondeck, magic in general, etc.</description>
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				<guid>http://mkworld.wikidot.com/forum/t-173072#post-550756</guid>
				<title>The afterlife and such.: Re: The afterlife and such.</title>
				<link>http://mkworld.wikidot.com/forum/t-173072/the-afterlife-and-such#post-550756</link>
				<description></description>
				<pubDate>Sun, 02 Aug 2009 03:23:59 +0000</pubDate>
				<wikidot:authorName>RavenB</wikidot:authorName>				<wikidot:authorUserId>4944</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>Well… that kinda sounds lousy for 'Lightbringers'… no matter how good you are you're going to Hell. And it's always night.. no more sun, no more green things.. heck, no more color other than nightlit silver?</p> </blockquote> <p>You're projecting your cultural preconceptions onto the situation. For the Lightbringers, the First Hell is considered a place of peace, rest and comfort, a reward for a just life well-lived. The full moon of Nocturna's realm shines on a land of great beauty, and the journeys into the Dreamlands provide a source of variety and excitement. And there <em>are</em> plenty of plants in the First Hell; they just don't have mortal metabolisms that depend on sunlight.</p> <blockquote> <p>And there is absolutely no prospect of ascension to a higher plane… you've got one fate: Uncounted years of purgatory (1st hell) or misery (all the rest) until you get pulled into a spiritual Singularity?</p> </blockquote> <p>Please see above. As I said, <em>no one knows</em> the fate of souls passing into Oblivion. Belief in reincarnation is quite common, and the possibility of being joined with the Divine Absolute is considered a type of "ascension to a higher plane". But the Lightbringer faith, like many RL faiths, is primarily about what you do in <em>this</em> life, not about what happens to you when you die.</p> <p>Anyway, the Second, Third and Fourth Hells aren't <em>all</em> misery. Daedra aren't tasked with tormenting these souls, and much of the time they're left alone to associate with one another and seek their fortunes in a vast and eternal realm. Not wonderful, but way better than what the ancient Greeks presupposed for the Halls of Hades.</p> <blockquote> <p>We…. really might want to look into that a tad more carefully.</p> </blockquote> <p>The Hells have been part of the LB cosmology from the beginning, long before even the Starchild arc. The LB philosophy toward the afterlife is intimately tied together with their attitudes toward everything, and particularly toward the Ecclesia.</p> <blockquote> <p>Heck, I bet the Aedra get awful darn lonely in their sparkling heavens</p> </blockquote> <p>With thousands upon thousands of their celestial offspring around? Not very likely. Plus, they're frequently busy involving themselves with affairs on Earth.</p> <blockquote> <p>while their faithful pack into Nocturna's realm like sardines in a can (consider it… there are 8 Hells to distribute all the bad folk, but only 1 for the good guys??)</p> </blockquote> <p>A few points in response to this.</p> <p>1.) Service to the gods is for <em>this</em> world. They offer no promises about the next. Lightbringers view the Ecclesia's flowery promises of heaven as a sort of slick marketing that they'll never have to deliver on, while the LBs <em>see</em> the benefits of serving their gods.</p> <p>2.) The realm of the gods was not made for mortals, and mortals would not be safe <em>or</em> content there. This is a theme you see in a lot of polytheistic religions, but especially in the Greeks' Mount Olympus.</p> <p>3.) The gods aren't all that attached to their mortal servants. Sure, they may appreciate their service and even like them, but they don't want to take them home for forever. Ant farms may be interesting, but you don't want the ants loose in your bedroom.</p> <p>4.) The Nine Hells are basically a way of entrapping the souls of the dead in order to squeeze every last bit of magical power out of them. Ba'al let Nocturna create her place of peace and safety for the virtuous because he couldn't figure out any other way to trap souls that were <em>that</em> pure. (Nocturna's motives in the matter seem to have been much more compassionate, making the best of a bad situation.)</p> <p>5.) The Hells are, in theory, infinitely expandable, so space is no issue.</p> <p>6.) Realistically, there aren't that many truly good people in the world. The first four hells are full of people who are "more good than bad", the bottom four are the people who were "more bad than good", and the Fifth Hell is for those whose karmic scales are evenly balanced. Put another way, Hells 2-4 have <em>extrinsic</em> hardships that mirror the problems people already face in their environment, while Hells 5-9 have <em>intrinsic</em> hardships that mirror the darkness in a person's own heart (apathy, rage, lust, avarice, and pride).</p> <p>I set out from the beginning to make the Lightbringer religion similar to polytheistic religions in the real world, and part of that was reexamining our preconceived notions about the afterlife. I wanted the LBs to be a very pragmatic religion that was based on "what have you done for me lately", both for the gods and the worshipers. I was interested in a setting in which the gods did not use vague and ill-described promises of future bliss to persuade people to serve them, particularly when they are so willing and able to demonstrate their power <em>now.</em> I wanted a setting with a more fatalistic approach to death — one in which the gods did not assign reward or punishment, but souls found their own fates through the weight of their own deeds. We're so used to seeing religion as "fire insurance" nowadays that we forget that most people, throughout history, have not seen their gods in that way. The contrast became starker after Matty introduced Catholicism into the setting, but I kinda like it that way.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-173072#post-550730</guid>
				<title>The afterlife and such.: Re: The afterlife and such.</title>
				<link>http://mkworld.wikidot.com/forum/t-173072/the-afterlife-and-such#post-550730</link>
				<description></description>
				<pubDate>Sun, 02 Aug 2009 02:34:03 +0000</pubDate>
				<wikidot:authorName>Ryx</wikidot:authorName>				<wikidot:authorUserId>5271</wikidot:authorUserId>				<content:encoded>
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						 <p>Well… that kinda sounds lousy for 'Lightbringers'… no matter how good you are you're going to Hell. And it's always night.. no more sun, no more green things.. heck, no more color other than nightlit silver?<br /> And there is absolutely no prospect of ascension to a higher plane… you've got <em>one</em> fate: Uncounted years of purgatory (1st hell) or misery (all the rest) until you get pulled into a spiritual Singularity?</p> <p>We…. <em>really</em> might want to look into that a tad more carefully. Heck, I bet the Aedra get awful darn lonely in their sparkling heavens while their faithful pack into Nocturna's realm like sardines in a can (consider it… there are 8 Hells to distribute all the bad folk, but only 1 for the good guys??)</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-173072#post-550504</guid>
				<title>The afterlife and such.: Re: The afterlife and such.</title>
				<link>http://mkworld.wikidot.com/forum/t-173072/the-afterlife-and-such#post-550504</link>
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				<pubDate>Sat, 01 Aug 2009 16:42:15 +0000</pubDate>
				<wikidot:authorName>RavenB</wikidot:authorName>				<wikidot:authorUserId>4944</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes, truly good souls go to the First Hell. There they receive comfort and the companionship of their fellow good souls. It is a world much like ours, but with no pain, sickness, or suffering, and blanketed in an endless starry night. Nocturna's dream walkers sometimes also take these souls into the Dreamlands — a kind of parole where they can experience new things and speak into the dreams of the living.</p> <p>Souls that were <em>mostly</em> good but have the stain of some evil for which they have not atoned will be pulled down into the second through fourth hells, depending how much their bad deeds weigh them down. These souls still gain the pleasure of companionship from their fellow souls, but must endure increasing dangers and/or inconveniences in the lower hells. There is a chance, for example, that souls in the Second Hell may be devoured, which results in a fairly brief and agonizing extraction of their remaining soul-energy as they are eaten and digested. What's left of them — the nucleus of individuality that makes up the soul — then passes on to Oblivion.</p> <p>All actions have karmic balance, for either good or bad. If your bad karma and your good karma precisely balance each other, you end up in the icy desolation of the Fifth Hell, forced to wander in solitude because you never took a stand for anything.</p> <p>Yes, this version of hell was strongly inspired by Dante's.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-173072#post-550437</guid>
				<title>The afterlife and such.: Re: The afterlife and such.</title>
				<link>http://mkworld.wikidot.com/forum/t-173072/the-afterlife-and-such#post-550437</link>
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				<pubDate>Sat, 01 Aug 2009 15:06:45 +0000</pubDate>
				<wikidot:authorName>Pontos</wikidot:authorName>				<wikidot:authorUserId>186377</wikidot:authorUserId>				<content:encoded>
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						 <p>Since Raven just said that no mortal soul can set a foot on the nine heavens (save for a few counted cases), most likely the "good" souls will end up in the first hell, Nocturna's, in a long and pleasant dream or something along those lines, until the moment they fall into Oblivion.</p> <p>This vision seems a lot like Dante's vision of Hell (sans Oblivion).<br /> I could also say that it follows the theory of the Greek mythology that every soul goes to the underworld after dying, being no place such as a heaven for the souls (Only the Elysium fields also in the underworld)</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-173072#post-550344</guid>
				<title>The afterlife and such.: Re: The afterlife and such.</title>
				<link>http://mkworld.wikidot.com/forum/t-173072/the-afterlife-and-such#post-550344</link>
				<description></description>
				<pubDate>Sat, 01 Aug 2009 11:54:02 +0000</pubDate>
				<wikidot:authorName>Ryx</wikidot:authorName>				<wikidot:authorUserId>5271</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes, this has always confused me to no end as well…</p> <p>Where do the souls that <em>lack</em> a negative karmic balance go? The good guys? There is no concept of any Heavens, so where then do the Aedra hold sway and shepherd 'good' souls toward their final rest (or reincarnation)?</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-173072#post-550255</guid>
				<title>The afterlife and such.: Re: The afterlife and such.</title>
				<link>http://mkworld.wikidot.com/forum/t-173072/the-afterlife-and-such#post-550255</link>
				<description></description>
				<pubDate>Sat, 01 Aug 2009 08:30:56 +0000</pubDate>
				<wikidot:authorName>RavenB</wikidot:authorName>				<wikidot:authorUserId>4944</wikidot:authorUserId>				<content:encoded>
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						 <p>There are Nine Hells that souls go to after they die. ("Hell" is a non-pejorative term in MK; it implies a place of the dead, but not necessarily a place of punishment.) Each hell is overseen by one of the daedra lords.</p> <p>The First Hell is Nocturna's, and is a place of peace and rest for virtuous souls. The Ninth Hell is Ba'al's, and is a place of darkness, cold, and ceaseless torment for the vilest souls in history. In between:</p> <p>Second Hell: Lilith (a forested wilderness — souls must face fiendish predators and work to prosper here)<br /> Third Hell: Tallakath (a place of plagues and diseases — Tallakath's testing ground for his ideas about pestilence and suffering)<br /> Fourth Hell: Klepnos (a realm of Lewis Carroll-like madness — Klepnos's playground)<br /> Fifth Hell: Oblineth (This is where "neutral" souls go, those who never took a strong stand for good but have no dark deeds to pull them further down. It includes the Wastelands of Kilyarnie, where one of the Titans is imprisoned.)<br /> Sixth Hell: Revonos (the souls of the wrathful must fight for the lord's amusement)<br /> Seventh Hell: Suspira (the souls of the lustful serve as food for young incubi &amp; succubae)<br /> Eighth Hell: Agemnos (the souls of the avaricious and prideful are distilled into black soul-tar, which is then used as a fuel source and a currency of trade among the Hells)</p> <p>Souls do not persist in the Hells forever. Once they have worked off their karmic balance — either through suffering for their wickedness or experiencing comfort and pleasure for their good deeds — then they slip beyond the reach of the Nine Hells, into Oblivion.</p> <p>What is Oblivion? No one knows. Some say that souls are reincarnated. Some say they join with the All-Father. Some say that they lose their individuality and become part of the universe, or one of the archetypal forces of the universe.</p> <p>The servants of Eli, for their part, seem to have their own afterlife that is beyond the reach of the daedra lords. One who acknowledges Eli as Creator and <em>does not</em> acknowledge the daedra lords cannot be held by the Nine Hells; their soul slips through and proceeds straight to Oblivion, where Eli judges it according to his own criteria and assigns either blessing or perdition. These souls cannot be contacted by Lightbringers or Necromancers, though they may be able to send messages back to Earth if Eli permits it. For a long time the Lightbringers thought that the heaven and hell of the Ecclesia were a fantasy, but there is enough anecdotal evidence for their existence that the Lothanasi have had to admit that Followers' souls <em>do</em> get treated differently by the universe.</p> <p>The Nine Heavens are the abodes of the gods and their celestial servants. Mortal souls do not set foot there, though in rare cases a mortal <em>has</em> been apotheosized (raised to divine status) and been given a place in the Heavens. Many commoners believe that Elves go to the Nine Heavens when they die, but the Elves themsElves deny this.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-173072#post-550107</guid>
				<title>The afterlife and such.: The afterlife and such.</title>
				<link>http://mkworld.wikidot.com/forum/t-173072/the-afterlife-and-such#post-550107</link>
				<description></description>
				<pubDate>Sat, 01 Aug 2009 03:21:02 +0000</pubDate>
				<wikidot:authorName>Fenrs</wikidot:authorName>				<wikidot:authorUserId>348445</wikidot:authorUserId>				<content:encoded>
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						 <p>Well, tried thinking about it, but I couldn't really figure it out, so I decided to ask: How does Hell and the Afterlife and that sort of stuff work in the MK universe?</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969#post-548813</guid>
				<title>Maps: Re: Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps#post-548813</link>
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				<pubDate>Thu, 30 Jul 2009 18:00:47 +0000</pubDate>
				<wikidot:authorName>RavenB</wikidot:authorName>				<wikidot:authorUserId>4944</wikidot:authorUserId>				<content:encoded>
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						 <p>You're right that the borders of the Curse are expanding gradually, driven by the gradual increase in global mana levels since Matty's characters stopped up the drain that was leaking into the Underworld.</p> <p>In the event that the Day of the Starchild ever takes place (see accompanying thread), the Curse will undergo a sudden "jump" in its radius of effect when Metamor Keep absorbs all of the divine energy that Merai channels into it. However, since this also turns Kyia into a uber-badass within her local area of effect, it also means that any form of direct retaliation against Metamor is going to be fruitless. People are going to be utterly terrified of the Keepers and the goddess living in their basement for a very long time — until they realize that neither Kyia nor the Keepers want to hurt anybody.</p> <p>In comparison to some of the other beings who will be roaming around the world causing havoc, Kyia's policy of nonaggression and keeping out of human affairs is eventually going to look like a pretty good deal. Until then, the Keepers will have to put up with more forced isolation, though the expanded area covered by the Curse also means that they'll be much more able to be self-sufficient. This will allow them to survive various trade embargoes that might be placed on them — and since the only sizable supply of mithril in Galendor will be within Keeper territory, some people <em>will</em> trade with them no matter how scared they are. Whales will also continue to trade with them, being a bunch of hard-headed pragmatists with no use for superstitions (and also, conveniently, well outside the area of the Curse's effect).</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969#post-548665</guid>
				<title>Maps: Re: Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps#post-548665</link>
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				<pubDate>Thu, 30 Jul 2009 14:26:10 +0000</pubDate>
				<wikidot:authorName>Virmir</wikidot:authorName>				<wikidot:authorUserId>6934</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>Virmir, I'd been under the impression that it's an established part of MK canon that Keepers are hated and/or feared by pretty much every non-Keeper. If this is true, it means that wide swaths of the MK-world's populace have a strongly irrational attitude towards Metamor. Do you really think it's unlikely that people who start out with an irrational fear of Metamor would, upon learning that Metamor's infamous Curse is oozing out from its previously-established boundaries, react to that information in anything resembling a calm, dispassionate manner?</p> </blockquote> <p>Of course not. :)</p> <p>But what I meant is, the curse's expansion is so slow that its expansion will not become evident for several generations. So yes, you are perfectly valid in your argument that all heck will brake loose when word gets out. But this won't happen until, say the year 800 or 900, and not our current timeframe of 707/8 or the near future.</p> <p>In the meantime, all the current Keeper-hating will continue as normal. :)</p> <p>Am I right on the slowness of the expansion, folks? I'm just half-recalling some IRC discussions here.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969#post-548654</guid>
				<title>Maps: Re: Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps#post-548654</link>
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				<pubDate>Thu, 30 Jul 2009 14:13:31 +0000</pubDate>
				<wikidot:authorName>Cubist</wikidot:authorName>				<wikidot:authorUserId>5197</wikidot:authorUserId>				<content:encoded>
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						 <p>Virmir, I'd been under the impression that it's an established part of MK canon that Keepers are hated and/or feared by pretty much <em>every</em> non-Keeper. If this is true, it means that wide swaths of the MK-world's populace have a strongly irrational attitude towards Metamor. Do you really think it's <em>unlikely</em> that people who <em>start out</em> with an irrational fear of Metamor would, upon learning that Metamor's infamous Curse is oozing out from its previously-established boundaries, react to that information in anything resembling a calm, dispassionate manner? I don't. So yeah, I think there <em>would</em> be a high holy hell of a lot of instant Bad Reactions, the moment the news of the Curse's spreading gets out.<br /> And I thought of something after my initial post: Up until recently, Metamor served the vitally necessary military purpose of Keeping Nasoj Bottled Up; even cultures which would just as soon have seen those vile, unnatural Keepers roasted over a slow fire would recognize that Nasoj is <em>worse,</em> and therefore hold their noses &amp; suffer the Keepers to live. "Lesser of two evils" and all that. Which is fine — but how much of a problem is Nasoj <em>right now?</em> I leave the rest as an exercise for the reader…<br /> Another afterthought: If and when news of the Curse's spreading does get out, scholars who are studying the Curse in particular, and magick in general, will find it <em>very</em> easy to get funding. <em>Everybody</em> will be a target, so <em>everybody</em> will want to figure out how to get rid of the bloody Curse, right? Thus, any scholar with a halfway-decent proposal for studying How To Nuke That Damn Curse can pretty much write his own ticket. So there should be a kind of "information explosion" as regards the mechanics &amp; etc of magick.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969#post-548142</guid>
				<title>Maps: Re: Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps#post-548142</link>
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				<pubDate>Thu, 30 Jul 2009 02:22:18 +0000</pubDate>
				<wikidot:authorName>MishaFox</wikidot:authorName>				<wikidot:authorUserId>5254</wikidot:authorUserId>				<content:encoded>
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						 <p>Correct. The expansion is very slow. A few of the locals are liable to notice it seeing as they are close to it. BUT if it was know widely it COULD cause a full blown firestorm of diplomacy and outright warfare!</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969#post-548138</guid>
				<title>Maps: Re: Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps#post-548138</link>
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				<pubDate>Thu, 30 Jul 2009 02:10:10 +0000</pubDate>
				<wikidot:authorName>Virmir</wikidot:authorName>				<wikidot:authorUserId>6934</wikidot:authorUserId>				<content:encoded>
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						 <p>As I recall from some IRC discussions, it's a very slow expansion, the effects of which would take a few generations to notice. So yes, lots of drama once this is found out, but not for the current MK setting. ;)</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969#post-548131</guid>
				<title>Maps: Re: Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps#post-548131</link>
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				<pubDate>Thu, 30 Jul 2009 01:45:01 +0000</pubDate>
				<wikidot:authorName>Cubist</wikidot:authorName>				<wikidot:authorUserId>5197</wikidot:authorUserId>				<content:encoded>
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						 <p>sez misha: "The curse is very slowly expanding a fact not know by anyone yet…"<br /> Damn. It's a bloody good thing that the Curse's expansion <em>isn't</em> known by anyone yet. As soon as somebody figures it out, pretty much <em>every nation in the MK world</em> is going to want to END the threat presented by Metamor — and "threat" is <em>exactly</em> the right word. Because the Curse is basically a toxic waste dump; it's nasty and nobody wants it in <em>their</em> back yard, but people are willing to leave it alone because it just kinda sits there off by itself, so anybody who gets hurt/contaminated has only themselves to blame. But once it's known that the toxic waste dump is <em>not</em> just sitting peacefully — that, in fact, this toxic waste dump is <em>actively expanding</em> — well, all hell's gonna break loose for brunch. Because what do <em>you</em> think will happen, once it becomes known that what <em>had been</em> regarded as a toxic waste dump (dangerous, but only if you insist on putting yourself in harm's way, and easily avoided) is. in fact, The Blob (something very dangerous that <em>will</em> bite you in the ass unless you <em>do</em> something about it)?<br /> Any culture which regarded MK's Cursed people as unholy monsters will exploit this knowledge to the max — "See? SEE? We <em>told</em> you they're evil! THEY'RE GOING TO DESTROY ALL HUMANITY, AND THEY MUST BE STOPPED BY ANY MEANS POSSIBLE!!!" Cultures which were merely neutral towards Metamor, <em>will</em> be pushed towards active hostility. Even cultures which <em>had been</em> friendly to Metamor, are going to be hard-pressed to <em>avoid</em> becoming increasingly hostile towards the Valley.<br /> Very unstable geopolitical situation. Lots of possibility for conflict and drama. I think I like it…</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969#post-540900</guid>
				<title>Maps: Re: Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps#post-540900</link>
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				<pubDate>Wed, 22 Jul 2009 07:08:30 +0000</pubDate>
				<wikidot:authorName>MishaFox</wikidot:authorName>				<wikidot:authorUserId>5254</wikidot:authorUserId>				<content:encoded>
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						 <p>Not really. Exactly where the cusre stops is not defined down to that level. Look at the map of the valley at <a href="http://metamorkeep.com/gallery/pics/valleymapfinale.jpg">http://metamorkeep.com/gallery/pics/valleymapfinale.jpg</a> (in the archive). at the southern end of the valley is a tall tower with no name. That marks the present southern end of the curse.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969#post-540882</guid>
				<title>Maps: Re: Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps#post-540882</link>
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				<pubDate>Wed, 22 Jul 2009 06:30:14 +0000</pubDate>
				<wikidot:authorName>AmigaDragon</wikidot:authorName>				<wikidot:authorUserId>352147</wikidot:authorUserId>				<content:encoded>
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						 <p>In that case, is there a list somewhere of affected and (currently) unaffected towns in the immediate area?</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969#post-540742</guid>
				<title>Maps: Re: Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps#post-540742</link>
				<description></description>
				<pubDate>Wed, 22 Jul 2009 02:56:37 +0000</pubDate>
				<wikidot:authorName>MishaFox</wikidot:authorName>				<wikidot:authorUserId>5254</wikidot:authorUserId>				<content:encoded>
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						 <p>That's not been done yet. The limit is roughly the valley - about 12 miles in any direction from the Keep itself. The curse is very slowly expanding a fact not know by anyone yet and might not be noticable for a few years.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-170969#post-540673</guid>
				<title>Maps: Maps</title>
				<link>http://mkworld.wikidot.com/forum/t-170969/maps#post-540673</link>
				<description></description>
				<pubDate>Wed, 22 Jul 2009 01:05:21 +0000</pubDate>
				<wikidot:authorName>AmigaDragon</wikidot:authorName>				<wikidot:authorUserId>352147</wikidot:authorUserId>				<content:encoded>
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						 <p>I've looked at most (I think) of the maps available but I haven't noticed any that show the approximate border of the curse's area of effect. Did I just miss it or has this not been done yet?</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-105233#post-481534</guid>
				<title>Churches vs the Curse: Re: Churches vs the Curse</title>
				<link>http://mkworld.wikidot.com/forum/t-105233/churches-vs-the-curse#post-481534</link>
				<description></description>
				<pubDate>Sun, 17 May 2009 07:42:17 +0000</pubDate>
				<wikidot:authorName>Ryx</wikidot:authorName>				<wikidot:authorUserId>5271</wikidot:authorUserId>				<content:encoded>
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						 <p>Well.. (yes, a bit late)… how about this:</p> <p>The potentialities of being TG'd while a <strong>faithful</strong> member of the church (ordained, et al, and keeping within the strictures of the Canticles/Eli rather than using it as a means to personal gain) are extremely low… beyond the norm by far but not wholly unheard of.</p> <p>But the Church is willing to accept that these things happen, especially in the Metamor Diocese, so there are allowances made when such occurs (i.e. a Priest becoming female must thenceforth become a Nun, or vice-versa, in keeping with Church doctrine), but otherwise there is no stigma associated with a 'natural aspect' of being a resident of that region.</p> <p>Grant you, I do not see myself or anyone that I know of writing a story that would deal with such a situation, but for the future writers or those that might be… it's something that needs to be discussed with the Core Writers, and especially with Matt as it is his personal perview.</p> 
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				<guid>http://mkworld.wikidot.com/forum/t-153765#post-470474</guid>
				<title>By any other name: Re: By any other name</title>
				<link>http://mkworld.wikidot.com/forum/t-153765/by-any-other-name#post-470474</link>
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				<pubDate>Wed, 06 May 2009 08:35:09 +0000</pubDate>
				<wikidot:authorName>MatthiasRat</wikidot:authorName>				<wikidot:authorUserId>6888</wikidot:authorUserId>				<content:encoded>
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						 <p>Use something that has a historical quality to it. By that I mean, a name that would have derived from Marigund's historical development. Like the Praetorian Guard of Rome.</p> <p>Perhaps the city watch of Marigund began as a group of hired men to protect some class of citizens (be they nobility, or merchants, or what not, it depends on the nature of Marigund). Their name would likely be based on who it was they were protecting and to what end. Then, as time passed, they became not only protectors of this group of people, but more and more the protectors of the entire city.</p> <p>That's just one thought on how such a group could organically develop. It should give you some ideas on what kind of a name to look for, I hope.</p> <p><em>Dominus tecum</em></p> 
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				<guid>http://mkworld.wikidot.com/forum/t-153765#post-470333</guid>
				<title>By any other name: By any other name</title>
				<link>http://mkworld.wikidot.com/forum/t-153765/by-any-other-name#post-470333</link>
				<description></description>
				<pubDate>Wed, 06 May 2009 05:25:40 +0000</pubDate>
				<wikidot:authorName>MishaFox</wikidot:authorName>				<wikidot:authorUserId>5254</wikidot:authorUserId>				<content:encoded>
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						 <p>I am doing a story set in Marigund and I need a name for the city Watch. These people are the combination poilice/fire dept of the city. Just calling them the City Watch seems a little bland. Anyone have a good name I can call them? I have concidered calling them the police or the cops.</p> 
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