|The Gods of Heaven (Aedra Lords)|
|Kammoloth (King of the Gods)|
|Akkala (Healing, Purity)|
|Samekkh (Wisdom, Light, Knowledge)|
|Dokorath (Honor, War, Valor)|
|Velena (Love, Beauty, Truth)|
|Artela (Nature, Mercy)|
|Dvalin (Weather, Agriculture, Wine)|
|Wvelkim (The Sea, Marine Life, Sailing)|
|Yajiit (Fire, The Sun)|
Dokorath (dō-KŌR-áþ or DŌ-KŌR-áþ) is the god of war, honor and valor. He is the Field Marshal of the Aedra's armies and the patron of countless soldiers and warriors around the globe.
Appearance & Personality
Dokorath generally appears as a tall man in a black suit of armor, with a black cape and a silver greatsword. His face is usually obscured from view by his helmet, which most often has two rams' horns mounted on it — the only facial features that are generally seen clearly are his eyes (which flash with glints of red from time to time) and his mouth, which is known for its exceptionally white, even teeth. Those few who have seen him unmasked tell of black hair and a swarthy complexion, similar to that of a Sondesharan human, but solid details are hard to come by. His aura is a smoky gray fog.
Dokorath has kept himself away from mortal eyes for the last several decades in order to hide a set of grievous injuries from which he has been slowly recovering. When the Necromancers of the Seekers of Zohar inadvertently released one of the Titans from its prison in the Wastelands of Kilyarnie, Dokorath was the front-line warrior who held the terrible creature at bay until two of the Elders arrived to force it back into its prison. The battle nearly destroyed Dokorath, and in the aftermath Akkala spent five years of mortal time engaged in a heroic effort to save his life. In the end she finally succeeded in stabilizing him, and he has spent the ensuing decades regaining his strength and hiding any show of weakness from the mortal plane or his enemies among the Daedra. His first "public" appearance after his long convalescence was in December 706, when he came to Raven hin'Elric to give assistance in the fight to save Metamor Keep during Nasoj's Winter Assault.
Dokorath is grim and humorless, but utterly devoted to honorable and disciplined conduct. He does not shrink from using deception and misdirection in battle, but he firmly believes in treating captured foes fairly and humanely. He is slow to give his word but is completely reliable once it is given, honoring both the letter and the spirit of the agreement. If he believes that someone has already broken a covenant that was made with him, however, he no longer considers it binding, and his wrath against vow-breakers can be terrible.
Boons: Dokorath can grant powerful blessings to those preparing to enter battle. In the Winter Assault, for example, he placed an enchantment on the altar of the Metamor temple which gave any weapon placed upon it the power to cut like mithril and shield its wielder from some of the powers of the Moranasi. He is also able to grant blessings to individuals, bestowing them with supernatural speed, strength, endurance, and overall combat skill.
Cost: The price for Dokorath's blessing usually involves the destruction of evil creatures that he considers dishonorable, and/or the destruction of magic items and weapons dedicated to the service of evil. In the Winter Assault, Dokorath provided his aid in exchange for the complete destruction of six Moranasi and all of their possessions.
Some knights, smiths, and weapon masters dedicate themselves to the service of Dokorath. These men1 dedicate themselves to fighting injustice and the schemes of the daedra, whether by defending their fiefdoms, crafting the weapons and armor needed for such defense, or training the next generation of warriors. A disciple of Dokorath is a champion of the chivalric ideal, fierce in battle but treating prisoners and non-combatants with respect.
Dokorath draws power from battle and war that is conducted in an honorable fashion, in keeping with the laws of combat accepted by civilized men. He frowns on those who commit murder or other atrocities against civilians and prisoners of war, and some of his disciples devote their lives to hunting down such treacherous men and bringing them back to the courts for judgment. These holy man-hunters are called justicars, and their presence serves as a grim reminder that mortals are accountable to a law higher than themselves. The justicars act independently of any government or priesthood, though they will always coordinate their efforts with those of the local law enforcement (unless they believe these local officials are complicit in the evil that they have been sent to fight).
Offspring & Servants
Dokorath and Velena together produced the first eladrins, one of the two races of warrior celestials. To Dokorath's dismay, however, these children largely inherited the chaotic instincts of their mother; while they are formidable warriors in the fight against evil, Dokorath considers them too wild and unpredictable to be trusted with positions of high leadership in the divine military.
Dokorath has also had a few children with Artela. These aedra are all Celestial Princes and Princesses now, and Dokorath trusts them with much more responsibility than the eladrins. Each of them is unique in his or her talents, appearance and abilities, and they have interbred with the devas and eladrins rather than forming a distinct "race" of celestials of their own.
The only animal servants that Dokorath claims are his herd of celestial warhorses, who are far larger, smarter, and fiercer than any comparable mount anywhere in else in the known universe. Very few mortals throughout history have had the strength of will and purity of purpose necessary to ride one of these creatures; when they are seen at all, it is usually as mounts for Dokorath and his warriors in their battles with the daedra.
Aura: Smoky gray fog.
Holy Symbol: The Spear and Shield, represented by a circle with an arrow extending outward from it at a 45-degree angle to the upper right.2
Symbolic Creature: Warhorse.
Holy Day: Dokor'kema, March 12th. Soldiers honor the God of War by offering sacrifices taken from the spoils of battles that they have fought and won honorably during the past year. Armorers and weaponsmiths bring their finest work to be laid upon the altar and blessed by Dokorath for use in combat. Justicars and other disciples renew their vows of service, often taking on tattoos, brands or ritual scars that show their devotion; these markings are always administered by one of their fellow disciples, usually an elder who is in a position of authority over the one receiving the mark.
Alignment: Lawful Good
Domains: Courage, Law, Strength, War
Weapon of the Deity: Mighty Cleaving Greatsword